About Me
As a Character Texture and Lookdev Artist with production experience at VFX studios, I bring a unique perspective to every project. My experience has given me a keen eye for detail and a strong understanding of the importance of collaboration and organization in achieving success. I'm passionate about bringing characters to life through my unique style and attention to detail, and I have the expertise to work effectively with teams to ensure projects are completed on time and to the highest quality standards. Check out my portfolio to see my work!
Experience
Feb, 2022 - March, 2023
3d Modeling & Texturing Artist
SpinVFX
Responsible for creating organic and hard surface models and photo-realistic textures of subjects ranging from fantasy to urban for high-profile feature film and episodic work.
Feb, 2021 - Feb, 2022
Texturing & Lookdev Artist
Moving Picture Company
Responsible for creating texture maps and doing Lookdev for photo-based builds. This includes assets across the board from characters, human digital doubles, animals, hard-surface such as vehicles, and props.
Education
September, 2020
Certificate in Digital Production Gnomon School Of Visual Effects
Specialised in Modeling & Texturing. Developed a strong understanding of form, texture, and detail.
June, 2018
Digital Director Program Supinfocom Rubika
Trained for 3 years in the fundamentals of anatomy, sculpture, Typography, animation and design.